#include "loading_screen.h"
#include "util/common_macros.h"		// macros
#include "util/mmgr.h"		    

#include "graphics/graphics.h"
#include <cassert>

using namespace gameflow;


LoadingScreen& LoadingScreen::Instance()
{
	static LoadingScreen Inst;
	return Inst;
}

LoadingScreen::LoadingScreen()
{

}

LoadingScreen::~LoadingScreen()
{

}

void LoadingScreen::AddUnits(int Units)
{

}

void LoadingScreen::Render()
{

}